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Il-2 sturmovik battle of stalingrad deluxe
Il-2 sturmovik battle of stalingrad deluxe










  1. Il 2 sturmovik battle of stalingrad deluxe Pc#
  2. Il 2 sturmovik battle of stalingrad deluxe series#

The airplanes feel like they are 500KG and not 2500KG. The feeling of flight is based on the dev's previous work on Rise of Flight and it does show. Visual and audio clues give you a feeling like you're in the air.

il-2 sturmovik battle of stalingrad deluxe

The game recreates a feeling of flight like no other. FLIGHT MODEL- 6.5/10 The flight model received a lot of praise and part of it is justified.

il-2 sturmovik battle of stalingrad deluxe

Don't expect 100 player servers any time soon. Originaly 64, then reduced to 32 and now again lifted to a slightly larger number of 48. BoS can host a limited number of players on a server. There is no dedicated server tool for all players yet(will be in future) to host their own server so current choice is limited. MULTI PLAYER- 7/10 Multiplayer can be good solid fun, especially on a good server and with friends. And don't have the tools to do it at release none the less. It is a sad new paradigm where the players have to do the devs job to bring about a creative campaign. When this tool is released, new and complex missions are expected to be released by members of the community, with one already in existence. It will allow players to script, place objectives, waypoints, etc. THE COMING MISSION EDITOR- ? There is light at the end of the tunnel however as a proper Mission Editor is in the works. All of the above makes singleplayer in it's current form an utterly boring experience. A "Autopilot off when enemy is near" feature would have made more sense. However this made auto-grinding unfeasible and also makes the flight through waypoints on longer missions (more XP) boring. At the same time the devs decided to reduce time compression to 2x maximum(!).

Il 2 sturmovik battle of stalingrad deluxe Pc#

So they set their plane at autopilot and 16x time compression and let the pc do the grind for them. Many people didn't like this fun killing feature that was introduced at release (not being there during early access). The custom setting doesn't give you any XP points. You earn XP only on easy or realistic difficulty. Exit "Mission" The waypoint system enforces the XP grinding system - you need to fly through waypoints to earn XP. Without exception, every mission has 4 waypoints. The only purpose of this is so you can grind through to earn XP to unlock aforementioned unlockable field mods. You choose your side, airplane, airfield, mission type & duration for each mission.

Il 2 sturmovik battle of stalingrad deluxe series#

A series of disjointed, generated missions. The "campaign" is a simplified quick mission builder. Only a quick mission builder and "campaign". There is NO traditional campaign with a backstory, continual career progress or medals. You need to grind your way through them if you want to use them in MP which is not much fun at all. SINGLE PLAYER- 2/10 Game features unlockable field modifications for your aircraft. Workarounds to switch off SSAO's and other PP have been actively stopped and patched by Devs.

il-2 sturmovik battle of stalingrad deluxe

Just 3 console like -GRAPHICS- 8.5/10 Very good with the exception of forced SSAO and other postprocessing.

il-2 sturmovik battle of stalingrad deluxe

GRAPHICS- 8.5/10 Very good with the exception of forced SSAO and other postprocessing. However, I do hope the developers continue to explore more WW2 theatres. Whilst this title doesn't even begin to approach the scope of the original IL-2 Sturmovik (and especially the 1946 edition with mods), it's probably fair to say no other flight sim will ever achieve the same scope as that landmark title. Thus far the expansions have all been set on the Eastern Front, with the first Western Front expansion under development. The developers have added more single player oriented content, and I hope more is to come, especially by way of historical campaigns. Very decent graphics which don't require a supercomputer to get decent framerates from combined with a very convincing flight modelling make it a very enjoyable experience. From the initial missteps this one has matured into a very solid WW2 flight sim. I believe the company divested itself of the original lead developer who was doubling down on some really poor game design decisions and has taken a much healthier direction under Jason Williams. It looked like the developer was trying to catch both the original IL-2 Sturmovik crowd and the War Thunder players. On original release this one took a lot of flak from the online flight sim crowd. On original release this one took a lot of flak from the online Five years on from my original negative review, it's time to revisit it. Five years on from my original negative review, it's time to revisit it.












Il-2 sturmovik battle of stalingrad deluxe